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"Synoptic Sanctum"
Environment Art 2024

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In this project, I brought my original concept of a futuristic world to life. During 5 months of production, I gained massive knowledge in hard surface modeling, texture design, set-dressing, and scene lighting particularly in Unreal 5.

 Unreal Engine 5, Maya, Substance painter, Marmoset Toolbag

Sequencer Shots

Modulars Breakdown

Assets Details

Reference &
Concept Design

The design of this project is divided into three phases: Asset reference, Lighting research, and Concept sketch.

While doing the research, I narrowed down the style elements which guided the concept design: High-tech and pristine.
At the same time, I've found inspirations from various game IPs such as Destiny II and Halo Infinite in order to enhance the believability of the environment.

Timelaspe

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Project Management

This project took approximately 5 months to finish because of its pipeline and iterations.
Therefore, I used Notion to keep track of the asset production which was really handy.
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Thank you for viewing!

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