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"1960s style Kitchen" 2024

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Maya, Arnold renderer, Substance Painter

This environment was created for an academic game project during my graduate program. I spend three months on working as a 3D environment artist in collaboration with other game designers and developers. This project challenged multiple abilities such as lighting, texturing and historical research.

Softwares : Unreal Engine 5, ZBrush, Maya, Substance Designer, Substance Painter, SpeedTree

Time: 4 months

Softwares : Unreal Engine 5, ZBrush, Maya, Substance Designer, Substance Painter, SpeedTree

Time: 4 months

Rendered Shots

Assets breakdown

Reference

REFs.jpg

Thank you for viewing!

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